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Immoral Sniper |
Posted: December 28, 2004 03:47 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
That would defeat the point, he wanted a radio that you could carry and call when you need it... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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The Narrator |
Posted: December 29, 2004 02:17 am
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Just another Survivor ![]() Group: Members Posts: 49 Joined: December 15, 2004 ![]() |
there's tons of weapons the devs can take out to make room. how about the sig 550? or the 226? or the 226 and usp machine pistols? or the serbu or the spas 12. the grenade can be taken out as well. oh yeah, plus the MP5 SD.
devsmight as well just take out the PE weapons that aren't being used.... plus, for the billionth time, there are ways to increase the number of weapons in the HL engine. the devs should talk to the TS, DoD, or FA devs and see how they got all their weapons in. it involved fooling the engine into thinking they're all one. |
Keyes |
Posted: December 29, 2004 02:22 am
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![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 ![]() |
yeah, i was wondrin why some1 was sayin sumwhere that the max for a mod was 23 weps or sumthin wierd like that. i play TS - that has around 30 weaps!
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Grey Snake |
Posted: December 31, 2004 04:29 pm
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
I never played TS, cause of them stunt moves and stuff.
-------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Keyes |
Posted: December 31, 2004 04:37 pm
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![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 ![]() |
its pretty cool. stunt moves r real simple to master. ya should dl it
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Blue Summer |
Posted: December 31, 2004 05:25 pm
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![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
there's tons of weapons the devs can take out to make room. how about the sig 550? or the 226? or the 226 and usp machine pistols? or the serbu or the spas 12. the grenade can be taken out as well. oh yeah, plus the MP5 SD. devsmight as well just take out the PE weapons that aren't being used.... plus, for the billionth time, there are ways to increase the number of weapons in the HL engine. the devs should talk to the TS, DoD, or FA devs and see how they got all their weapons in. it involved fooling the engine into thinking they're all one. -------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
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Keyes |
Posted: December 31, 2004 05:34 pm
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![]() I'm On A Boat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 2264 Joined: December 04, 2004 ![]() |
yeah...blatantly should have loads more weaps...n fix that problem where ya throw away, for eg, a USP, n try pickin up another USP n find that ya cant - so damn annoyin...
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Jrgsubzero |
Posted: January 01, 2005 11:16 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 176 Joined: December 12, 2004 ![]() |
THe grenade, its not used |
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Blue Summer |
Posted: January 01, 2005 02:19 pm
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![]() Firefox ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1630 Joined: December 10, 2004 ![]() |
It's to stop people weapon spammage. -------------------- This is what Ive said for the past couple months every time has requested source: BB source is highly unlikely because the mod team (Ironoak) has decided to use the crystal engine to create an rpg, although they have said there is a small chance of going to source but please, for the sake of all mankind, do not request a port and/or create polls, or even useless threads about the porting of BB, because it is most likely not going to happen, thank you for reading.
WSAENOTSOCK |
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Immoral Sniper |
Posted: January 01, 2005 06:09 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
The grenade is going to be replaced with whatever explosive the devs are going to add, so you can't remove the grenade... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
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