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> vehicle, why dont add some vehicles for v. 1.3??
Wannabessj4
  Posted: January 15, 2005 01:27 pm
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would'nt it be a good idea to make vehicles drive, like the harvester in bb_slaywatch??
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Radman
Posted: January 15, 2005 01:42 pm
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Ok... Im going to say this before Immortal sniper gets here...

Thats ALREADY been suggested mate... Use the 'Search' tool in order to find out whats been said and done.


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hunter
Posted: January 15, 2005 01:45 pm
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where are u going to drive it u cant cos the roads are blocked plus vehicles on hl1 is impossible and dont go suggesting the source engine


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Black Vault
Posted: January 15, 2005 02:07 pm
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[QUOTE] where are u going to drive it u cant cos the roads are blocked plus vehicles on hl1 is impossible and dont go suggesting the source engine [QUOTE]
No, it's not. RocketCrowbar had a very fine apache control thingie. And one of my friends made a very functional jeep, only problem was that when it crashed into an entitiy, the game crashed.
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Badgi
Posted: January 15, 2005 02:57 pm
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you could only really have it on a set course, and I also think it would make the lag issue worse.
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Immoral Sniper
Posted: January 15, 2005 03:24 pm
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QUOTE (Radman @ Jan 15 2005, 07:42 AM)
Ok... Im going to say this before Immortal sniper gets here...

I see my reputation precedes me, even if there are some who call me undying instead of lacking morals.

Vehicles are not technically impossable, however, multiplayer wise, they are for all practical purposes, impossable. You mentioned one such reason yourself, whenever the vehicle struck a entity, the game crashed.

The core reason has already been cemented and that the devs currently felt that vehicles did not fit the "feel" of Brain Bread.

Even putting those aside, multiplayer vehicles in HL 1 tend to be choppy and an eye sore when watching someone riding on it.


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Galactus
Posted: January 15, 2005 03:51 pm
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they are not impossible, go look at the cs maps with cars, they seem to work fine,

i dont think they would translate well to brainbread however
people would more than likely crash them
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Blue Summer
Posted: January 15, 2005 06:17 pm
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QUOTE (Immoral Sniper @ Jan 15 2005, 03:24 PM)
QUOTE (Radman @ Jan 15 2005, 07:42 AM)
Ok... Im going to say this before Immortal sniper gets here...

I see my reputation precedes me, even if there are some who call me undying instead of lacking morals.

Vehicles are not technically impossable, however, multiplayer wise, they are for all practical purposes, impossable. You mentioned one such reason yourself, whenever the vehicle struck a entity, the game crashed.

The core reason has already been cemented and that the devs currently felt that vehicles did not fit the "feel" of Brain Bread.

Even putting those aside, multiplayer vehicles in HL 1 tend to be choppy and an eye sore when watching someone riding on it.

every remember the cs map the getaway that was all vehicles and that pwned.
Vehicles have just about every bug you can think of btw tongue.gif.
Also nth_lets_take_mothers_tank incorporated it well....


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hunter
Posted: January 15, 2005 06:22 pm
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i meen it is impossible to get them to work well


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LucasW
Posted: January 16, 2005 01:16 am
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I think a good use of vehicle would be for ending a map, and going to a NEW map. example:

in 1 map, you do all the missions, and at the end you all pile into a vehicle with windows, and the first person to enter it controls the speed (set path) and it drives for a while while everyone shoots zombies out the window (DotD-ish) until it gets to a gate, gate opens, vehicle drives through, gate closes, vehicle stops, mapchange

next map, everyone is outside the vehicle and theres a bunch of guns and ammo inside it but you cant drive it, its just there.

what u think? tongue.gif


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Radman
Posted: January 16, 2005 01:21 am
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Good idea...

I wouldnt mind seeing a 'Get to the train station' mission. Maybe you could impliment it into that. Everyone boards a train and someone controles the speed and such.


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Grey Snake
Posted: January 16, 2005 01:24 am
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I am going to say vehicles would be an bad idea. Yes on some cs maps they had cars, but that bad side is teamkillers {A.K.A tk's} it would get to the point where alot of people will become tk's and start to run people over. smile.gif

Trust me, the first person you run over.... you want to keep doing it. biggrin.gif

Also moved to suggestion fourm. smile.gif


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Radman
Posted: January 16, 2005 01:33 am
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meh, in the case of a train you could make it so people COULDNT walk accross the tracks. I would just like to see a end scene where people jump onto a train and the map then loads.


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Grey Snake
Posted: January 16, 2005 01:37 am
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That maybe could be possible. I have seen it on a svencoop map where they hop in the train and ride it out. And it shows and cutscene where the train heads off in the subway. smile.gif


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LucasW
Posted: January 16, 2005 01:55 am
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Still! Dont make it move to fast! make it seem like its being flooded with zombies and that the players have to blow them all up before the train speeds up. (make it have a REALLY long track, and palyers need to kill like 200 zombies or whatever until it speeds up and new map loads)


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