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> Bodies, Add bodies to the maps
cesar101
Posted: February 04, 2005 02:26 am
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Zombies eat living flesh so if it takes too long for a zombie to eat up an entire corpse it will rot and no longer be fresh and so the zombie will abandon it and fetch for fresh meat. Thus leaving the body to mangled and destroyed for anything to reanimate because the blood has coagulated not allowing the virus to enter the circulatory system or the brain.


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Nikku
Posted: February 04, 2005 03:17 am
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hppm both sides have thier ups and downs but i mean the zombies would probuilaly eat everything, but i mean yeah whatever


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Elite viking
Posted: February 04, 2005 08:26 am
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Zombies never eat their fellow undead, since the flesh is rotten, and a probably an instinct tells that rotten flesh isnt good. Blood pools\splatters could be a good substitute for bodies in the maps too.
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-KRUX-
Posted: February 05, 2005 01:04 am
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yay


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Shoot_me
Posted: February 05, 2005 01:21 am
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I like the idea of having dead bodies here and there (one dead body model should approx take as much epoly's as ONE zombie, so it's not that huge of an issue). As long as they're well placed and not over-used it'd be great! Now we just need someone to make and release a bunch of models for this.

Blood splatters would be easy to do. All you need to use is the infodecal, I think.

One idea (and I know I'm going to be told that it's been suggested before...) for the dead bodies would be to tweak the zombie spawns. For example, add in an option to have zombies spawn in eating on a corpse before turning around and attacking you. Something that can be done with one ent and can be toggled so it won't cause problems in large areas.


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_CiviliaN^SoldieR_
Posted: February 05, 2005 01:28 am
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Just stick a spawn on a dead body entity. smile.gif smile.gif


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Shoot_me
Posted: February 05, 2005 01:30 am
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Well.. that works too, but without the effect; the zombie would just spawn in and be standing there until you walked by.


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hunter
Posted: February 05, 2005 11:19 am
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Yeah I want teh dead bodies all ready!


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TheBlazeUK
Posted: February 06, 2005 02:35 am
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I dont think zombies eat like dead zombies (ones that have had their heads blown off), but i realise that would quickly fill up the map.

Bloodstains would be cool, and some gibs from HL.


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Mitchell
Posted: February 07, 2005 08:04 am
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Sorry to double post but i saw a zombie without a top half walking to a military guy and then the guy went flying and the zombie had no arms to attack funny bug laugh.gif


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Immoral Sniper
Posted: February 07, 2005 03:30 pm
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Mitchell,

1) That has nothing to do with the discussion at hand.
2) That should be in the Bug Reports Forum.
3) On top of that, it has already been reported.

*issues spamming citation*


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Keyes
Posted: February 07, 2005 04:46 pm
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wow, ur buildin up quite a list there, Immoral...
...n yeah, puttin some gibs in from HL would b pretty cool biggrin.gif


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Mitchell
Posted: February 07, 2005 09:56 pm
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Yeah and to see a dead body i would go is that a zombie or not spend 1 min trying to see if is a zombie (im dumb) and get attacked from behind


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Blue Summer
Posted: February 11, 2005 10:58 am
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Mitchell i reported this bug in the beta of the zombie legs trying to attack people.

Also i made a topic on the XM8 a while ago which had the point of leaving it w/ dead marines we worked through it and decided it was not the best idea to have.
Also we've suggested having dead bodies round the map as spawn points for the weapons, we decided that that too would take up too many model counts or something liek that tongue.gif, but i'm sure i remember someone saying we can do it in source.


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hunter
Posted: February 11, 2005 11:22 am
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Couldnt we just use bodie models from hl1, there is some on bb_birdland a couple of marines ,love that map.


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