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Grey Snake |
Posted: January 25, 2005 01:52 am
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![]() Clean up Crew ![]() Group: BB Betatesters Posts: 1295 Joined: November 16, 2004 ![]() |
Hi
Ideas Below 1. Do you know when you see and door and just walk up to it and "Shuve your way in?" well how about if instead of that. You would have to go up to the door and press your "USE" key to open the door? 2. How about in some futeristic maps {Sci-fi campaign} or just oridnary ones. There would be certain points that would require a code to open a door? Like say you would have to back track to another part of the map and find out where the code is? And then when you get the code and punch it in, to open the door to acsess the next area. You would have to quickly punch the numbers in while the rest of the swuad franticly covered your ass? It would make you nevious becasue while you punch in the numbers. The mob are getting closer... ![]() 3. Same as number 2 sort of, what if there was a new mission? Here is my idea, {Goes with #2} You need to get the code to asess the next area! Backtrack and quickly get the code! And this is when you get the code. Quickly punch the numbers in! Hold the mob off! Think about the ideas. Post comments and feedback. ![]() -------------------- Moderators of Fourms
Jakkar TSS Grey Snake Immoral Sniper _CiviliaN^SoldieR_ --------------------------------------------------------------------- Installation Guide - Step By Step Guide The Angel Estate - My story |
Shotgun |
Posted: January 25, 2005 05:43 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 ![]() |
1. This is easy to do. Just set the door's flag to "use only"
2. This can be done, but it uses a lot of entities. Randomizing the code each time would take a lot of skill however, so in all likelyhood the code would be the same every time. 3. You could probably get the same effect by pulling levers in order or something. -------------------- ![]() |
Immoral Sniper |
Posted: January 25, 2005 04:12 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
Grey, did you just finish playing Doom 3 or something?
![]() Randomizing the code would be a pain in the ass if not downright near impossible... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
TheBlazeUK |
Posted: January 26, 2005 02:27 am
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 398 Joined: December 13, 2004 ![]() |
would it? could you not set it to a random variable with a defined label, then set the number to be copied twice? (once to the door, once to the computer screen/whatever holding the code)
e.g. Door code = variable1 Screen code = variable1 variable1=random integer 4 digits long Though this is me with no knowledge of coding in HL, or coding elsewhere apart from the hazily defined world of pseudocode and assembly language. -------------------- Like zombies? read comics? read The Walking Dead by Robert Kirkman, from Image
No Cable TV No grocery stores No government In a world ruled by the dead, we are forced to start living Documents of the dead - newspapers etc from the fall of the earth. The Living and The Dead My zombie horror story. Feel free to leave feedback. |
Katayama |
Posted: January 26, 2005 10:49 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 133 Joined: December 08, 2004 ![]() |
yeah, i like all them ideas, it would put alota pressure on the guy whos fiddling wiv the keycode
![]() and as for the door, yeah, pressing use would be better, then u wouldnt accidently walk too close to the door and inviting all the undead in for a snack! but wot would b better...kickin the door open ![]() -------------------- ![]() |
joesive |
Posted: January 26, 2005 11:28 am
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![]() Rotten Meat Group: Members Posts: 7 Joined: January 18, 2005 ![]() |
that would be so cool and also realistic cos your in a hurry so kicking the door would be faster
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Immoral Sniper |
Posted: January 26, 2005 03:31 pm
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
The problem is not generating the random code, it is trying to use it as a door code. It also takes 21 entities to make a random number generator, along with associated triggering entities. And the only way I could see turning it into a code to open a door is iffy at best and would require mass amounts of entities that could be put to better use elsewhere...
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Shotgun |
Posted: January 27, 2005 06:33 am
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 ![]() |
There's a way to implement the lock using a bunch of rot_buttons to block a laser beam which when unblocked would trigger a shootable button that would open a door. It doesn't take a lot of entities either. It was posted at the VERC-Collective.
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Immoral Sniper |
Posted: January 27, 2005 06:48 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
I see exactly how that would be done with only a few entities, however, randomizing it would take around 11-14 entities per number in the combination PLUS the entities to randomize and change targets along with associated multi managers. then on top of that there are entities that would be required to display the code once it was randomized and set.
It can be done, and that would simplify it, but, randomizing it is still a heafty toll on entities. It would be plausible if it was the only mission in the level... -------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |
Gneralas |
Posted: January 27, 2005 11:40 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 680 Joined: January 15, 2005 ![]() |
I like the idea of the usuable door, it would add more tension when trying to get through a door, Pushing a button would be like turning a doorknob...
The other 2 sound good too...but like others have said it will take too much entities and what not. -------------------- |
Shotgun |
Posted: January 28, 2005 02:39 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: December 09, 2004 ![]() |
You know what, I just looked at my bayou map and two of the missions had like 10-20 ents. If you could get that mission down to that many ents and it was the main mission, its not that big of a deal.
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Mr. Rogers |
Posted: February 01, 2005 07:45 pm
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![]() Just another Survivor ![]() Group: Members Posts: 15 Joined: February 01, 2005 ![]() |
I think it's a good idea, but, as Immoral says, it would take a lot of entities.
But, what about a map that has only this objective? It would be short, but it could be the map of the last chapter. What do u think? thanks for readin' it ![]() -------------------- If god is with us, who can be with them?
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Elite viking |
Posted: February 01, 2005 10:29 pm
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![]() Veteran Lord Carnage ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 2471 Joined: December 16, 2004 ![]() |
If opening the coded door thing was the only mission,heres a way to make it longer: you would have to find a brief case, with the code.... But inside theres only ONE number!!! Oh noes!! So the two other (or three) numbers are in other places, and in the middle of zombie spawns....
![]() Just an idea |
Mr. Rogers |
Posted: February 01, 2005 11:18 pm
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![]() Just another Survivor ![]() Group: Members Posts: 15 Joined: February 01, 2005 ![]() |
Mhhh..., It's a very good idea. But I don't know the number of entities that would be nessesary (I actually have no idea, because I'm not a mapper). It could work. Thanks for the idea, Viking! ![]() What do u think Immoral, could this work or the entities are still a problem? -------------------- If god is with us, who can be with them?
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Immoral Sniper |
Posted: February 02, 2005 01:01 am
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The force is strong in me ![]() Group: BB Betatesters Posts: 1177 Joined: December 10, 2004 ![]() |
It went without saying that each number would be a mission in and of its own. However, I still do not see how randomization is possible with the combination lock that was suggested. Right now, I highly doubt its plausibility.
-------------------- BB Maps I've made...
bb_stronghold {Beta 9} bb_shootingrange {Beta 1} Threads you should read before posting... Immoral's List of Things Not to Suggest Immoral's Mapping Guide Forum Spammers Name (Number of spamming citations issued) Nikku (3), -KRUX- (2), Mitchell (2), hunter (2), Gneralas (2), CHAY (2), vyvu (2), Rustie1821 (1), w00t (1), dagny (1), Nandu666 (1), The.Raver(1), moecomputer (1), -=Jouni=- (1), santa_kills (1), DarknessGlams (1) |