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> Winchester Pub, Still early, but making progress..
Zuwahmbi
Posted: January 28, 2005 05:13 am
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White lines...

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Shotgun
Posted: January 28, 2005 06:04 am
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For the chairs you should use map models if you aren't already. They will save you TONS of wpolys. Looking good so far though.


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Zuwahmbi
Posted: January 28, 2005 06:25 am
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Vision dreams of passion.

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-KRUX-
Posted: January 28, 2005 01:13 pm
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looks good biggrin.gif


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Zuwahmbi
Posted: January 28, 2005 05:08 pm
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Blowin through my miiiind...

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Mac
Posted: January 28, 2005 05:11 pm
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Looks awesome, keep up the work =]


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_CiviliaN^SoldieR_
Posted: January 28, 2005 05:32 pm
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Looking good!


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Shoot_me
Posted: January 28, 2005 05:45 pm
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QUOTE (Zuwahmbi @ Jan 28 2005, 04:08 PM)
Thanks peoples, that's why I'm doing this smile.gif (No, not for empty praise. I mean I'm doing it for the people. And Freddie Mercury. But mostly the people.)

I have a few ideas for missions and what-have-you, as well as triggered events. The only problem will be actually implementing them in the game.

A few questions:

1) How many events can you tie to one trigger? I was wanting to have it where it's quiet and dimly lit inside the bar until you use the fruit machine, at which point the power outlet sparks, which turns on the jukebox and the lights outside the bar, and causes the zombies to burst through the front and rear doors (well, not burst through, but I have a prefab which causes the doors to bend inward and burst apart, and zombies would be behind them)*.

2) Can you make openable trap-doors? This would be, obviously, for the trap door to the cellar. And the hinge-board-thing on the side of the bar.

3) How, exactly, do you tie events to a trigger?

4) Should I go ahead and include the entire Queen song? (You could always turn it off with "stopsound")

Missions I'm planning are: Get Ed's cash pick-up behind stall in the bathroom (the Case). Use cash in Fruit Machine. Defend pub for x minutes. Kill Noel the pub owner (Fred... I'm not going to re-do the model. If anybody else wants to, feel free.) Escape through cellar (I also want this mission to cause marines to spawn in the front, taking the heat off those trying to escape).

Looks great!

1.) If you're simply using a trigger, then I'm not sure if there really is a limit beyond what HL can handle (don't know what that number is). But if you're going to have multiple objects being triggered, I think you can trigger up to 16 with a multi_manager, which would probably be the best route to take.

2.) Yes, just tie a regular door or rotating door to a trigger_once or trigger_multiple (and set the door to toggle, I think). If you want to the player to hit the use key to open the doors, either set the door to use_only, or tie it to a func_button.

3.) Events enabling the triggers? Or triggers starting events?



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Keyes
Posted: January 28, 2005 05:54 pm
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lookin good so far biggrin.gif


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zombieslaya
Posted: January 28, 2005 06:11 pm
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this is gonna be cool when finished!!


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Zuwahmbi
Posted: January 29, 2005 09:18 pm
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And all the while I think of you.

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Hobo Ninja
Posted: January 29, 2005 09:37 pm
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What are you using for the compile? The default stuff or zoners or what? Well whatever just post your log...alot of people here are usually quick to reply and help.
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Zuwahmbi
Posted: January 29, 2005 11:27 pm
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High fry... (fly?)

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Hobo Ninja
Posted: January 29, 2005 11:54 pm
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Am I just blind or is there no vis even in there?
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Zuwahmbi
Posted: January 30, 2005 12:17 am
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A very strange reaction!

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