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> Disappearing Zombies And The Lag Thrower
ManuelXScreamer
Posted: March 14, 2005 12:18 pm
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Rotten Meat


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Joined: March 14, 2005



Hello, creators of this damn cool modification... i have nearly nothing to complaint...
just this:

1) on some maps with many many MANY zombies, they sometimes simply vanish... i know, the model will just not been drawn, in Quake1 called Packet Overflow... but is that because of my machine or because of the engine??

2) when anyone is using the flame thrower in the game, it is producing damn much graphical lag... well, i guess that this is because of my machine, but how could i prevent it from being so laggy when using the flame thrower??

3) my machine if needed: AMD Atlhon 1,33Ghz with 256MB Ram and a Geforce 2 with 64 MB Ram... old junk biggrin.gif

thanx
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zombieslaya
Posted: March 14, 2005 01:05 pm
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Zombie Hunter
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BB is not technically made for slower computers, so you might want to consider upgrading some of your stuff (especially the graphics card) to say, 512 MB of RAM and a NVIDIA 5200 At least cause thats what i use and BB runs smooth on my machine.


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Zpin
Posted: March 14, 2005 02:25 pm
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Einherjar
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Posts: 1337

Joined: July 14, 2002



Hi, thanks!

1) That's the engine.

2) try cl_detailsprites 0 if it still lags: brainbread\partsys\flame.cfg defines the flamethrower particle system, just play around with that a bit.


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The race is not to the swift or the battle to the strong, nor does food come to the wise or wealth to the brilliant or favor to the learned; but time and chance happen to them all. - Ecclesiastes IX. 11.
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