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Ğ @ b ® Ī ë Ł / |
Posted: April 20, 2005 03:45 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: April 20, 2005 ![]() |
and heres my new me
![]() and he dosent know the pass to this one so dagny aint going to bother you again. |
TheBlazeUK |
Posted: April 20, 2005 03:54 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 398 Joined: December 13, 2004 ![]() |
I dont know, on a lot of servers (especially ones playing Heavensgate) the consensus among most of the players is to risk letting the zombies kill the marines before you kill them - so theyre not trapped as zombies with loads of human players just sitting up ladders with hundreds of bullets. After theyve killed two marines, or if they attack any human, you blow em away with the sawn off.
That said I prefer it on bigger maps where you just have to play properly, zombie v human. Just try and take pity eventually. Come to some sort of agreement with the other players if you can. And, hey this is the internet - you can always stab them in the back without any real consequence. -------------------- Like zombies? read comics? read The Walking Dead by Robert Kirkman, from Image
No Cable TV No grocery stores No government In a world ruled by the dead, we are forced to start living Documents of the dead - newspapers etc from the fall of the earth. The Living and The Dead My zombie horror story. Feel free to leave feedback. |
Ed_Oscuro |
Posted: April 20, 2005 10:11 pm
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Just another Survivor ![]() Group: Members Posts: 42 Joined: April 05, 2005 ![]() |
Heh...I've gotten a lot of complaints once where I was zombie, attacking players - hey, they need the excitement (I forget which map it was exactly one of the Public Enemy remakes). I gave it up after a while, but I frankly don't mind if somebody attacks me as zombie - it takes some skill to take down a player when you're a zombie, and it can be difficult to take out a *good* player zombie. On some maps going zombie at all is dumb, of course (bb_thecrash is a good example), but so far I haven't really run into any people who kept on PvPing after being asked to stop on a map where you have to work together. It's simply a question of flexibility, maybe too much for some people to handle. You can play relatively laid-back, team oriented games or you can play a less goal driven map in PvP style.
I don't think I've seen anybody who deliberately went zombie yet, though... |
|2enegade |
Posted: April 21, 2005 08:40 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
Of course not! I'd give those NPCs living hell with headshots included!! If you ask me, its tons more fun mauling an unsuspecting NPC than getting shot 20m away by a double blast sawed off shot from a player! Zombifying is a much better deterrant punishment that merely killing them. Killing is instantaneous, zombifying takes longer, and you lose your weapons etc, this is why they chose that as the punishment method. Zombie's attacks and speeds are necessary to kill NPCs, if they were mean't to kill players, then why would the mods not allow them to climb ladders or crouch? Clearly these limitations were put in place to discourage PvP, but attacks and speed were kept to encourage PvNPC. -------------------- |
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Till Death Do us Part |
Posted: April 21, 2005 01:35 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 310 Joined: February 10, 2005 ![]() |
This is just a gimmick, but I remember seeing somewhere that the zombies can't reach higher places because of low brain activity. That's why the stop chasing you when you get to a high place. This is prolly the same reason why they can't climb ladders. So, it's really not "so clear". And besides, speed isn't needed to kill NPCs. All you do is get behind them and kill them. They don't prioritize. If there's a zombie next to you, they're prolly shooting the NPC zombie. And after dying, you lose your weapons anyway. What's the difference? -------------------- |
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TheBlazeUK |
Posted: April 21, 2005 04:06 pm
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![]() Real zombie Nemesis ![]() Group: BB Betatesters Posts: 398 Joined: December 13, 2004 ![]() |
The fast zombies from Dawn of the dead 2005 would probably be able to climb ladders - and thats what the player zombies most resemble. Besides, it doesnt really have to be so analysed...its a video game.
But thats more of a gameplay thing. -------------------- Like zombies? read comics? read The Walking Dead by Robert Kirkman, from Image
No Cable TV No grocery stores No government In a world ruled by the dead, we are forced to start living Documents of the dead - newspapers etc from the fall of the earth. The Living and The Dead My zombie horror story. Feel free to leave feedback. |
|2enegade |
Posted: April 22, 2005 12:53 am
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
It's a gimmick encorperated into BB for the purpose of disallowing PvP. They can't climb ladders was deliberately disabled to prevent PvP; the "zombies are stupid" theory was just used to help work this feature into the theme. Like Blaze said, if they really wanted to encorperate this feature, they could have as easily explained zombie's ability to climb ladders as being "zombies like those from DotD". Remember, the gameplay is first and foremost, the theme is there merely to support it. If the mods truly wanted PvP gameplay, the could have easily compromised the "dumb zombie theme" to encorperate this, but they didn't for a reason: because this mod was not designed to be PvP. How do you think you get behind a zombie? Most likely, you've got to reach him first. The faster you are the faster you reach him. This is why zombies are given increased speed. It is the code of almost any melee attack: Ranged attackers get no speed bonus whereas melee attackers almost always have a speed bonus. -------------------- |
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Till Death Do us Part |
Posted: April 26, 2005 01:41 pm
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![]() Real zombie Nemesis ![]() ![]() ![]() ![]() Group: Members Posts: 310 Joined: February 10, 2005 ![]() |
That's what I'm saying!
NPC Zombies: Low speed, but attack players Player zombies: High speed, damage and the ability to jump. If PvP was discouraged, why not give the NPC zombies higher speed and why give player zombies the ability to jump?! -------------------- |
Ğ @ b ® Ī ë Ł / |
Posted: April 27, 2005 01:54 pm
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![]() Zombie Hunter ![]() ![]() ![]() Group: Members Posts: 196 Joined: April 20, 2005 ![]() |
climb ladders and open doors. also climb up on a crate that is in the right lenght
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Dragontail |
Posted: April 27, 2005 06:38 pm
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 96 Joined: March 27, 2005 ![]() |
Can't believe this thread is still going. So we are all agreed that player zombies should attack thier former teammates. Good. Don't get all hung up on the fact that you will be on thier team again once you die. You are a zombie so act like one and eat thier face off. This game was designed for PvP.
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|2enegade |
Posted: April 28, 2005 11:01 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
No, I agree that zombies should hack away at NPCs, but NOT their former teammates. Hence why ladder climbing is disallowed, so zombie players cannot climb up ladders to attack human players, and must limit themselves to attacking ground-posiitoned NPCs. This game was not designed for PvP, the signs are evident, apart from the fact that it states clearly in the Game FAQ that this game is co-op -------------------- |
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Dragontail |
Posted: April 29, 2005 04:56 am
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 96 Joined: March 27, 2005 ![]() |
So what I'm saying is that you agree with me that I am correct, this game is full on PvP and that all players should purposely become zombies and attack thier former teammates, and that the "objectives" laid out by the ironoak team are merely an afterthought. I'm glad you came around bro. -------------------- ![]() |
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|2enegade |
Posted: April 29, 2005 10:57 pm
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![]() Last hope of Mankind ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 752 Joined: November 29, 2004 ![]() |
lol, what? ![]() ![]() Quite the opposite my lad... -------------------- |
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Security Corporate |
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Gore God of Massacre ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Old BB:S Betatesters Posts: 3115 Joined: April 28, 2005 ![]() |
I still can't believe you guys are still arguing about this! Come on people, this is insane! Do I have to explain it?
Look, Brain Bread was designed for both Player vs. Player and Co-op gameplay. It depends how the server wants it. Now I believe Player Zombies give more challange to the game. They wouldn't have increased speed and the ability to jump if they couldn't kill players. Ironoak wouldn't even incorporate that feature in the game if this mod was entirely co-op. Besides, human players shouldn't become all pissy if a zombie player kills them: 1) Zombie players can't climb ladders, this gives human players a huge advantage. 2) Zombie players only have claws, for God's sakes just shoot them instead of complaining! You should be able to blow them apart before they even get close! 3) Zombie players cannot jump-crouch (they can only jump). Meaning you can jump on a bunch of crates, and no one is gonna get you at all. NPC allies are really just there to assist human players, and are also claw-fodder for zombie players. They sort of help both sides. When I join servers, I just follow the rules. If there are none, I sometimes just make pacts with other players. If I become a zombie player, I will only attack NPCs, unless a noob human player shoots me first, then I'll go all out on that one person. Now if a zombie player attacks me first (when I'm human), then I'll shoot them. And if human players are too difficult to pwn, then I'll attack all the NPCs only and try to avoid everyone else. Now if it comes to spawn camping and all that, then it would be up to server admins to straighten that out. Besides, after zombie players kill enough, they'd usually suicide or get an NPC to kill em. And if a zombie player still wants more blood, by all means kill him! Zombie players are not undead forever. Besides, if you can't kill that, even at a far distance, then you're just sad. Now I'd like to conclude that ITS JUST A GAME PEOPLE!!! Its useless to bitch and moan and everything. If you like to waste time whining about Brainbread's gameplay mechanics, get a life. Geese. This post has been edited by Security Corporate on April 30, 2005 05:42 am |
Dragontail |
Posted: April 30, 2005 06:59 am
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![]() Experienced Killer ![]() ![]() Group: Members Posts: 96 Joined: March 27, 2005 ![]() |
I WIN
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