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> Winchester Pub, Still early, but making progress..
zombieslaya
Posted: February 11, 2005 12:44 am
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you might want to try Bitter by 12 Stones or Christmas Night Of The Zombies by MxPx, very good songs both of them.


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Zuwahmbi
Posted: February 11, 2005 02:14 am
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QUOTE (Radman @ Feb 10 2005, 11:27 PM)
Not Surfin Dead... BLAH...

Hey buddy, don't be ragging on the Cramps. mad.gif

But, true, wouldn't really fit into the atmosphere of the map.

Good suggestions, though. Especially your second.

I'll d/l (try to) the others and see how they turn out. I'm trying to get songs that both sound like pub jukebox songs and either fit the tension of the moment or are so vastly different from the tone of the moment that they're humorous (ish). Basically I'm trying to get the "feel" of the movie, if nothing else. "If You Leave Me Now" by Chicago could work... with the "Ooooo, no baby, please don't go..." bit as you're leaving the pub. In fact, screw the Lou. If none of the others are to my liking, Chicago it will be.
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Zuwahmbi
Posted: February 11, 2005 05:35 am
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Well, everything is in place (I think), except for the undecided juke song. Also, I'm missing the Half-Life gibs models, so I can't do what Shoot me suggested with the env_shooters... Basically the windows will remain intact while zombies spawn from the floor in front, until I figure out how to set them up to break.

UPDATE: Missions now work (pretty damn well, if I do say so), but I still need to set Fred up to only appear after the breaker is tripped. As of now, he spawns in the near-blackness, which... dunno, may work. The problem would be that some unfortunate souls would probably run straight into him without realizing it, or else would attempt to play the entire mission in the dark (without realizing that the fuse box even exists, as it's not really vital to completion of the map).

This post has been edited by Zuwahmbi on February 11, 2005 05:41 pm
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Zuwahmbi
Posted: February 11, 2005 07:55 pm
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Bu-duh bu-duh, bu-duh bu-duh BUMP IT!
Bu-duh bu-duh, bu-duh bu-duh Ooo-aaah

Aaaah, get higher baby, get higher baby, get higher baby
Thread won't ever go down, rock!

Eh, anyway.. help still needed. Eventually.
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zombieslaya
Posted: February 11, 2005 08:37 pm
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want me to throw together a song? ill do that and keep a zombiesh horror feel to it.


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Agent HUNK
Posted: February 11, 2005 09:23 pm
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Have Monster Mash running in the background. happy.gif


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Radman
Posted: February 11, 2005 09:28 pm
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QUOTE (Agent HUNK @ Feb 11 2005, 09:23 PM)
Have Monster Mash running in the background. happy.gif

lol... that might actually be pretty good.


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Zuwahmbi
Posted: February 11, 2005 10:01 pm
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Right... eh, maybe I'm phrasing my question wrong:

HOW DO I SET UP A CUSTOM MISSION? I want the fusebox to be a mission, so that players can't advance unless they flip the breakers. Otherwise, again, people will think something's wrong with the map and may try to play the whole thing in the dark (if they don't simply give up). I'm sorry if I'm coming off as an annoying twat with these persistent questions, but there's nothing about making custom missions anywhere that I can see. The closest I can find is one sentence which basically says that custom missions exist.

The song, too, is an issue, but I need to get the mission part sorted out first.
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Hobo Ninja
Posted: February 11, 2005 10:08 pm
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Ok make a custommission and put in the text for it and stuff and then make the fusebox and make it like a button and have it target the custommission name and that should work...

and like in the tsk it would be like this
Im just using fusebox and stuff so like if you name it that and I will put like mission 2 and stuff

fusebox - -
mission2 - -
mission3 - -

After you do the fusebox thing it will go the mission2 then after that mission3.....I can't explain good...ask Immoral hes a smart guy.


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Zuwahmbi
Posted: February 11, 2005 10:31 pm
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So... is the name of the mission in the .tsk the name you give the bb_custommission, or the name of the trigger?

Like: If I name the breaker button "breaker" and the custom mission "mis1", would I put "breaker" or "mis1" in the .tsk? Or, if I have a multi_manager, would I put its name in the .tsk? Right now, the button isn't named anything, I took the bb_custommission out, and the multi_manager is named "breaker" with the button targeting it. So where do I go from there?
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Hobo Ninja
Posted: February 11, 2005 10:43 pm
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in the tsk....its the name of the bb_custommission
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Zuwahmbi
Posted: February 13, 2005 03:46 pm
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Right folks, the map's as done as it's going to get for a while, and it's up on the main page now. Let me know what you think, or not. Either way, enjoy.

IMPORTANT: If you d/l'ed this file earlier today (or last night, whenever it was posted), you're probably missing the .tsk file (should be in your brainbread/maps folder). If so, here it is:

QUOTE
//ent name |  trigger on activate  | trigger on completion
//----------------------------------------
// RESERVED:
// breakmis
// fred
// frags
// random
breakmis - -
fred - mis3
frags - final
random - -


Copy and paste that information into a plain text file, then save it as "bb_winchester.tsk" in your brainbread/maps folder. Sorry about all that, I'll be sure to remove my head from my ass before I post any maps in the future. biggrin.gif

EDIT: Defend is removed... the .tsk file above is the proper one for now. Geez I'm a frickin' idiot.

This post has been edited by Zuwahmbi on February 13, 2005 06:26 pm
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Grey Snake
Posted: February 13, 2005 05:46 pm
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Alo the updated winchester map you posted {with the tsk file} has another problem...

In one part of the map when it says "kill 60 zombies" or something when I killed all of them except 1 when I killed one zombie more, the objective never changed. I kept killing more zombies, but the "Kill 1 zombie more!" would not change.

Sorry if a lil complicated.


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Zuwahmbi
Posted: February 13, 2005 06:24 pm
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It's probably the "defend" mission. I'm assuming you have to actually put something to defend in the map. Great! Now I either have to change the damn map and re-compile, and/or upload another zip file with an altered .tsk This isn't going as well as I'd hoped.

How does the "survive" mission work? Do I have to add an entity for it as well?

EDIT: Screw it, two missions it is. Short, yes, but somewhat true to the movie (They didn't stick around to "defend the pub" after the shit hit the fan, did they? No, they didn't.)

This post has been edited by Zuwahmbi on February 13, 2005 06:29 pm
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Moon Bride
Posted: February 13, 2005 06:42 pm
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when i did that stuff whit the stk file or something,,,, nothing changed. the zombies aint coming in, and i have done that shit over and over again.... and the zombies are just standing outside banging the door and the music keeps on going but theyre never coming in.... could someboby that got that tsk file to work help me?
send it to me on my msn currinator_2@hotmail.com please send it


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